<?xml version="1.0" encoding="utf-8"?>
<table class="category" name="Basic" category="Martial Arts">
  <thead class="titles" name="titles">
    <th class="Title" width="l">Name</th>
    <th class="None" width="l">Category</th>
    <th class="Table" minitable="yes" width="l">Rank</th>
    <th class="Table" minitable="yes" width="l">Actions</th>
    <th class="Table" width="l">Multiple</th>
    <th class="Table" minitable="yes" width="l">Attribute</th>
    <th class="None" width="l">Type</th>
    <th class="Description" width="l">Description</th>
  </thead>
  <tbody>
    <tr>
      <td>
        <p>Punch/Kick</p>
      </td>
      <td>
        <p>Basic</p>
      </td>
      <td>
        <p>1+X</p>
      </td>
      <td>
        <p>1</p>
      </td>
      <td>
        <p>Yes</p>
      </td>
      <td>
        <p>DEX</p>
      </td>
      <td>
        <p/>
      </td>
      <td>
        <p><span class="roll"><span class="num">(1+X)</span><span class="face">4</span></span> P, S, or C.</p>
      </td>
    </tr>
    <tr>
      <td>
        <p>Archaic Weapons</p>
      </td>
      <td>
        <p>Basic</p>
      </td>
      <td>
        <p>1+X</p>
      </td>
      <td>
        <p>1</p>
      </td>
      <td>
        <p>Yes</p>
      </td>
      <td>
        <p>DEX</p>
      </td>
      <td>
        <p/>
      </td>
      <td>
        <p>+X to hit, <math xmlns="http://www.w3.org/1998/Math/MathML"><mrow><mo>+</mo><mfrac><mn>1</mn><mn>2</mn></mfrac><mo>×</mo><mi>X</mi></mrow></math> to damage. When choosing Archaic Weapons, you must choose some particular category. The categories of archaic weapons are: Axes, Blunt and Body, Chained, Knives, Swords (Large and Small), Polearms, Staves, Thrown, Blown, Bow, and Crossbow. Exotic weapons must be purchased for each Exotic Weapon, i.e., Zaghnal must be purchased as a skill of its own.</p>
      </td>
    </tr>
    <tr timeperiod="1800">
      <td>
        <p>Modern Weapons</p>
      </td>
      <td>
        <p>Basic</p>
      </td>
      <td>
        <p>1+X</p>
      </td>
      <td>
        <p>1</p>
      </td>
      <td>
        <p>Yes</p>
      </td>
      <td>
        <p>DEX</p>
      </td>
      <td>
        <p/>
      </td>
      <td>
        <p>+X to hit. When choosing Modern Weapons, you must choose some particular category. The categories of modern weapons are: Hand Weapons, Long Weapons, Heavy Weapons, and Mounted Weapons &amp; Guns.</p>
      </td>
    </tr>
    <tr>
      <td>
        <p>Unarmed</p>
      </td>
      <td>
        <p>Basic</p>
      </td>
      <td>
        <p>1+X</p>
      </td>
      <td>
        <p>1</p>
      </td>
      <td>
        <p>Yes</p>
      </td>
      <td>
        <p>DEX</p>
      </td>
      <td>
        <p/>
      </td>
      <td>
        <p><span class="roll"><span class="num">X</span><span class="face">6</span><span class="kind">C</span></span>; all limbs are considered "good limbs" for the purpose of Unarmed Basic Attacks</p>
      </td>
    </tr>
    <tr>
      <td>
        <p>Isolation</p>
      </td>
      <td>
        <p>Basic</p>
      </td>
      <td>
        <p>1+X</p>
      </td>
      <td>
        <p>1</p>
      </td>
      <td>
        <p>Yes</p>
      </td>
      <td>
        <p>DEX</p>
      </td>
      <td>
        <p/>
      </td>
      <td>
        <p><span class="roll"><span class="num">(2+X)</span><span class="face">4</span><span class="kind">C</span></span>, cannot be parried or dodged, requires opponent to be grappled.</p>
      </td>
    </tr>
  </tbody>
</table>
